00:00
00:00
Simius

Filters may affect review visibility.

Recent Movie Reviews

2 Movie Reviews

The art style is so cool it already makes you smile before anything funny happens. The camera movement is also something great.

Two things I dislike slightly:
1. When Ultron says "there are no strings on me" I would have loved it if his mouth actually moved. Because it's not really creating the impression that he is saying it. It sounds more like someone off-screen is saying those words.
2. Around 30 seconds Thors beard magically seems to get bigger and smaller, when he gets to the closed-mouth-piece. I don't know how that happened.

But all in all, this video quite clearly shows you are talented. :)

Wariatadi responds:

Hi ;) I really appreciate you' ve commented :)
About this two things: you are right :)
Still I am an amateur. To be honest I was in hurry to make, because I wanted to post this animation the day before the premiere in my country. (And I did it!)

//sorry for my english

Wow!
This is absolutely lovely. I especially like how you play with sizes.
I also totally love how you make it mysterious! The description is just mystifying! And then there is also faded text about some other mysteries. It's just crazy. It's like it's from anther world!
Wow!

Recent Game Reviews

7 Game Reviews

There are absolutely some weaker levels in here. The absolute worst, in my opinion, is level 37. I literally do not know how that ended up in the game as there seems to be no thought at all behind that particular level design.

But the vast majority of these levels are brilliant. Level 33 and 44 are some of my favorites, but easily level 49 is the best. I was really confused for a long time and then my mind exploded when I found the solution to this level. I can never describe the immense feeling of joy I got when completing level 49. I think this level in particular is so brilliant that one can only think of you as a proper genius. Even in spite of the unexplainable existence of level 37.

Disregarding the unfortunate bug that everyone ran into, only 1 extremely minor things did annoy me and that is the shadows. They are all wrong. Look at the shadow of one of those shooty things. The triangle and the rectangle that the thing consists of, each cast their own individual shadow, which obviously should not be the case. For an otherwise polished game, it's really weird to see you go wrong on the shadows.

Obviously, I would still consider Planet Lander to be your best work, but this one comes actually very close to beating it. Thank you letting us experience this glorious game!

This has the beginnings of a great game.

Firstly, there are two mistakes that I am happy to see that you don't make.
1. You don't start off with a couple of ridiculously easy levels. You seem to realize that most people are aware how car parking games work. So you don't start off too easy. Good.
2. You don't try to attempt to incorporate an awkward star or medal system like so many of these games do. You seem to realize that most players of these types of games would not move on until they got three stars or gold (or whatever the system's highest score is). Instead you make everything be an insta-kill. This is really, really good. I feel like this is a game that takes the player seriously. No gold medal means you haven't completed the level properly, so you might just as well kill us when we fail. Very well done.

But there are also two major problems:
1. There seems to be currency involved in this game. I have completed the game three times, but I have not found a way to get more than 0 of this currency. This seems to merely be an unfinished feature you forgot to remove from the final game.
2. The game over screen is bad. Really bad. You have to realize that this is the type of game where you are going to die very, very often. The game over screen should not be 2 seconds long. That is way too long to be comfortable. Ideally, you should be able to skip the game over screen immediately and reset the level. Seriously, I am not kidding. When you play an adrenaline inducing game like this, 2 seconds feels like an eternity and you feel really powerless while waiting. Please do not do this in any future games.

Also, when you complete the game, your car just spawns in limbo. Did you not expect anyone to make it through that final level or what? You just literally didn't make an ending to the game!

There are absolutely things that I like about this game. An example of something I like is the colorful squares that appear when collecting money. The music is also good and the graphics are pretty good, even though the different resolutions do irk me a bit.

But the thing with this game is that it doesn't feel much rewarding. If you collect money, it is not an accomplishment. A lot of times the randomly generated level just so decides that you should just get a lot of money now (or not). Sometimes you encounter a level that feels like it is some sort of bonus level (a level with a lot of money) to reward you for some previous risk you took. But these levels are not actually there as a reward, because this game does not work this way; the levels that feel like bonus levels just appear randomly. And the worst thing about this is that when you get a high score, it feels undeserved because the game just decided that you could get a lot of money this time.

It would be a lot better when a more risky section of the level would give you more money. That would make the game feel a lot more fulfilling.

The fact that the randomly generated levels are random is interesting, but does not really do much in practice. Because this is not the type of game where you have to go out and explore stuff. On the contrary: there is really nothing in a level that needs to be figured out. Every direction you go in is pretty much the right direction. So (besides the technical achievement) what is really the point of the levels being random? Wouldn't the game feel exactly the same (except probably more well-balanced) if it actually had levels that were designed?

It's also not a good thing that spikes do damage from the side. They should not.

When a game has a double jump feature, in my opinion you should also be able to to make a jump in mid air after dropping yourself instead of jumping. It makes no sense that the way you became airborne determines if you can jump in mid air.

But this game is a perfect metaphor for capitalism.
Accumulation of wealth is ultimately meaningless when that and dying is all you do.
It's very good that you raise awareness for this.

Recent Audio Reviews

2 Audio Reviews

I'm giving this 5 stars even though I kinda think there's a little flaw with it. And I'll tell you why:

This is the only song ever that made me cry! I genuinely cried on this one. It has such an eerie feel to it... And it's just AWESOME! (and it's also pretty long) I can't give it anything else, than 5 stars...

But there's still one little thing: All the time I expect some kinda climax. Yet all the time, it just switches over to a different style (which is still awesome in its own way).
If this would really go with a short film, you might add a few "more intense" moments. Especially since there seems to be something creepy that needs to be destroyed...

I really love the atmosphere this piece creates. Exactly what I'm looking for! Can I use this for an animation?

KiraLiske123 responds:

Sorry for my inactivity. Sure thing, I don't mind if you do.

I am often ashamed of myself.

Carlo Copier @Simius

I'd love to be a wri

Cheesetown

Joined on 1/25/14

Level:
4
Exp Points:
100 / 180
Exp Rank:
> 100,000
Vote Power:
3.52 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
8
B/P Bonus:
0%
Whistle:
Normal
Medals:
638